/*  yALB - Yet Another List Builder (roster Editor for Wargames/tabletop games).
    Copyright (C) 2008-2012  Daniel Ricardo Castro Alvarado

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.*/

#include "filestructs.h"

void GameFileStructs::setShowMessages(bool value) {
    itemCategories->setShowMessages(value);
    optionCategories->setShowMessages(value);
    unitCategories->setShowMessages(value);
    columns->setShowMessages(value);
    itemProperties->setShowMessages(value);
    optionProperties->setShowMessages(value);
    unitProperties->setShowMessages(value);
    items->setShowMessages(value);
    options->setShowMessages(value);
    globalTexts->setShowMessages(value);
}

void GameFileStructs::clearAll() {
    itemCategories->clearAll();
    optionCategories->clearAll();
    unitCategories->clearAll();
    columns->clearAll();
    itemProperties->clearAll();
    optionProperties->clearAll();
    unitProperties->clearAll();
    items->clearAll();
    options->clearAll();
    globalTexts->clearAll();
}

void ArmyFileStructs::setShowMessages(bool value) {
    itemCategories->setShowMessages(value);
    optionCategories->setShowMessages(value);
    unitCategories->setShowMessages(value);
    items->setShowMessages(value);
    options->setShowMessages(value);
    globalTexts->setShowMessages(value);
    units->setShowMessages(value);
}

void ArmyFileStructs::clearAll() {
    itemCategories->clearAll();
    optionCategories->clearAll();
    unitCategories->clearAll();
    units->clearAll();
    items->clearAll();
    options->clearAll();
    globalTexts->clearAll();
}

GameFileStructs GameFileData::toGameFileStructs() {
    GameFileStructs ret;
    ret.itemCategories = &itemCategories;
    ret.optionCategories = &optionCategories;
    ret.unitCategories = &unitCategories;
    ret.columns = &columns;
    ret.itemProperties = &itemProperties;
    ret.optionProperties = &optionProperties;
    ret.unitProperties = &unitProperties;
    ret.items = &items;
    ret.options = &options;
    ret.globalTexts = &globalTexts;

    return ret;
}

ArmyFileStructs ArmyFileData::toArmyFileStructs() {
    ArmyFileStructs ret;
    ret.itemCategories = &itemCategories;
    ret.optionCategories = &optionCategories;
    ret.unitCategories = &unitCategories;
    ret.units = &units;
    ret.items = &items;
    ret.options = &options;
    ret.globalTexts = &globalTexts;

    return ret;
}

